Decentraland Foundation

Decentraland

Senior Software Engineer PC, Web3 virtual world

Core 3C and player-facing gameplay work for a large-scale live virtual world platform.

Overview

Worked on core character and player-facing gameplay systems inside a live Web3 virtual world platform. The work focused on features that touched every player: traversal, expressiveness, controller flexibility for UGC, and general gameplay stability.

The role combined direct implementation with production issue investigation across gameplay and networking layers, in a team that was already using AI heavily in code review, CI, and internal tooling.

Responsibilities

  • Implemented core 3C and player-facing gameplay systems
  • Delivered character features including gliding, double jump, UGC controller overrides, Smart Items, dynamic lights, and Head Sync
  • Investigated production issues across gameplay and networking layers

Impact

  • Shipped character features affecting all players
  • Improved gameplay stability across live and UGC experiences
  • Drove internal discussion around practical AI adoption in engineering