Dapper Penguin Studios
Recipe for Disaster
Lead developer ownership from proof of concept through Early Access and post-launch support.
Overview
Served as lead developer from day zero, including the proof of concept used with the publisher and the architecture that carried the game through prototype, Early Access, and post-launch support.
The project involved simulation, economy, AI, workflow logic, UI, platform integrations, and continuous iteration, including rapid turnaround on a highly requested infinite mode.
Responsibilities
- Served as lead developer from the initial proof of concept onward
- Shaped the game architecture from day zero
- Owned core simulation systems including AI, economy, workflow logic, procedural generation, UI, and platform integrations
Impact
- Supported the title from prototype through Early Access and post-launch
- Delivered an in-demand infinite mode in roughly two weeks thanks to the underlying architecture