Ten Square Games

Fishing Clash

Senior Unity Developer Mobile

Feature delivery and mentoring inside a substantial live mobile Unity codebase.

Overview

Worked inside a large live mobile title with substantial legacy systems and technical debt. Delivered player-facing gameplay work while partnering closely with design and helping less senior engineers move features forward.

This role required clean execution in an existing codebase rather than greenfield architecture, with a strong focus on shipping feature work that mattered to live KPIs.

Responsibilities

  • Delivered gameplay features inside a legacy Unity codebase
  • Added the Boss Hunt game mode
  • Mentored junior to mid-level engineers and translated feature goals into technical plans

Impact

  • Shipped a publicly released mode with real KPI impact
  • Delivered feature work in a fast-moving live-service environment despite technical debt