Ten Square Games
Fishing Clash
Feature delivery and mentoring inside a substantial live mobile Unity codebase.
Overview
Worked inside a large live mobile title with substantial legacy systems and technical debt. Delivered player-facing gameplay work while partnering closely with design and helping less senior engineers move features forward.
This role required clean execution in an existing codebase rather than greenfield architecture, with a strong focus on shipping feature work that mattered to live KPIs.
Responsibilities
- Delivered gameplay features inside a legacy Unity codebase
- Added the Boss Hunt game mode
- Mentored junior to mid-level engineers and translated feature goals into technical plans
Impact
- Shipped a publicly released mode with real KPI impact
- Delivered feature work in a fast-moving live-service environment despite technical debt